Jan 06, 2011, 02:02 PM // 14:02
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#141
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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Put in the Ancient Weapon and Lonely Vigil functionality.
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Jan 06, 2011, 07:26 PM // 19:26
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#142
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Lion's Arch Merchant
Join Date: Jan 2009
Location: CST / UTC -6
Guild: In Memorium [iBot]
Profession: W/P
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I would like to see a miniature xunlai storage agent.
More importantly though, delete hexes, delete assassins (delete "falling" attack combos ATLEAST), delete spirits (atleast soul twisting), delete Invoke. Stop pandering to pvers. Stop updating the game so that people will all run the two builds.
Make some sort of quest in isle of the nameless that effectively teaches different pvp aspects. For example, make map where you have to defeat a team with huge AoE damage and explain that you should immediately move out of it. Give this quest some sort of incentive e.g. zaishen key or faction reward.
I know you won't do any of this, but you could at least perma me so I will stop caring.
edit: By delete I mean http://guildwars.wikia.com/wiki/Smit...Boon_%28PvP%29
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Jan 07, 2011, 06:24 PM // 18:24
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#143
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Academy Page
Join Date: Nov 2010
Location: Southern California
Guild: Everlasting Sacred Path [ESP]
Profession: N/
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Quote:
Originally Posted by Bright Star Shine
Euh, why Pogahn Passage? That one is piss easy.. If you can't manage that one in HM h/h then you have some serious trouble sir..
And, am I really the only one who is against a 7 hero update? It would make this game practically singleplayer...
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I wish for a time when someone can mention a mission/quest, and someone else DOES NOT come along and brag that they beat it solo, blindfolded, and using their toes on the keyboard.
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Jan 07, 2011, 07:09 PM // 19:09
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#144
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Wilds Pathfinder
Join Date: May 2005
Location: Tyria
Guild: Real Millennium Group
Profession: Mo/N
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Quote:
Originally Posted by Bright Star Shine
And, am I really the only one who is against a 7 hero update? It would make this game practically singleplayer...
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It already was - with the Henchies. That was one of the great appeals of the game - I could choose to play it single-player style or multi-player style. Heroes just made the single-player bit less of a headache in some parts. I love having options!
Hanok
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Jan 07, 2011, 08:12 PM // 20:12
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#145
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by dancing gnome
They've said a few times that while some classes have certain skills and abilities which perform similair roles, some classes are supposed to be better at those roles than others. Earth magic is supposed to be an inferior offensive line - that's "symbolically" represented by the lack of a conjure skill like the other three conjure skills.
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I was referring to the ER Eles as a lot of our Protection skills never see buffs as ZB should be reverted back and there are lot of non elites that never get used.
Quote:
The monk's smiting prayers line is pretty terrible for PvE and Lynsey said it was on her "to consider" list way back early last year but who knows what happened with that. I don't think the dervish update was supposed to take this long (over 6 months is a bit excessive when they even recognised that the paragon and smiting monks could be looked at - and judging by this thread, a lot of players want some of the other classes looked at as well). I think it would be interesting to see a survey on class balance and what players want from Live Team priorities. It would be interesting to see how many people think classes like the elementalist, ranger, non-shadow form sins and paragons need some kind of look at for PvE. If you look through the skills these classes have there are many examples of skills which were nerfed for PvP reasons and were never buffed after they split the skills.
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Yes.I have heard this but like Protection only a few get used and some just aren't that great Judges Insight for eg as well as a few Factions.When will it get done?
Quote:
Please no. Pre-searing is the tutorial for the game, far more developer time has gone into that community than it ever should have. Investing more time and resources into it simply isn't fair for the majority of people.
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I was thinking of LDoA and what did pre look like before the searing and the whole of pre.I would like to go and see what Rin looked like before the searing as it is where my char was born lore wise.
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Jan 07, 2011, 10:05 PM // 22:05
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#146
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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Wanting monk skills looked at right now is like wanting to fix a leaky faucet when your roof has a gaping hole in it.
There are much bigger problems.
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Jan 08, 2011, 05:31 AM // 05:31
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#147
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Would like to see perma sin finally nerfed. Know it wont happend but I can dream.
Last edited by Swingline; Jan 08, 2011 at 05:47 AM // 05:47..
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Jan 08, 2011, 09:29 AM // 09:29
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#148
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Furnace Stoker
Join Date: Aug 2008
Location: Ign: Miniature Julia
Guild: Teh Academy[PhD]
Profession: W/
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Quote:
Originally Posted by Swingline
Would like to see perma sin finally nerfed. Know it wont happend but I can dream.
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Thats what i said
/this/this!
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Jan 09, 2011, 06:05 AM // 06:05
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#149
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Jungle Guide
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I'd like to see....
- 7 heroes nao! and more heroes added.
- Inscribable items in all campaigns or Blacksmith being able to turn any item into an inscribable one (even if it lost all mods in the process).
- Traders for Tomes & Max +1 less inscriptions
- Runes & Inscriptions made stackable
- Costumes obtainable in game via quest/crafting
- Makeover token obtainable in game via quest (gives 3 tokens, non tradable, 1 time only quest).
- Up the stupidly low drop rate on minis and a few other things. Cut the stupidly low drop rate out of GW2
- Balance to Dervishes, Paragons, Elementalists & Rangers...and not the Jedi style balance either!
- More characters in the sad sad party/auction window for selling stuff. Like 5x as much.
- Necromancer Blood line. Make it viable and usable. Sad when a ranger can use it better then a necro can. Try reducing blood/siphon costs based on rank of soul reaping or something so it only affects necromancers.
EDIT: Oh yeah...FIX some of the damn armor art/glitches! Tops that don't go down past the belly (luxon monk top, etc...), tops that are broken (warrior female luxon top, check out the shadow your character casts for example), etc..
Last edited by Imaginos; Jan 09, 2011 at 06:09 AM // 06:09..
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Jan 09, 2011, 08:43 AM // 08:43
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#150
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Quote:
Originally Posted by Swingline
Would like to see perma sin finally nerfed. Know it wont happend but I can dream.
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I would like this too , but i don't believe it's realistic to think they will remove the only reason 1/2 players still play GW. I think we will be stuck with these terrible metas now , which didn't change for a year or more in both PvE or PvP.
Remember when people complained about old IWAY , now we got BBWAY.
Remember when people complained about elona reach farming, now we got perma sin farming everywhere....
on topic : i think i would like to see a bigger rotation in week end events. I remember times ago we used to get double dyes week end , double luck in chest items , or so... whereas now i noticed week ends such as double luxon/kurzic , double eotn pts or double pts in GvG/RA happen a lot ...
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Jan 09, 2011, 11:51 AM // 11:51
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#151
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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After spending some time selling off my old items I would love to see a split in the party window seperating the WTB from the WTS, this would make things a great deal simpler.
Rune/Insignia stacking should have been done a long, long time ago.
I would also love to be able to shut off the PvP Zone effect in my guild hall so I could set up my skills for PvE there as well as view skills on the Priest of Balthazar as they would appear in PvE. A simple command at the Guild Lord would do this just nicely.
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Jan 09, 2011, 06:46 PM // 18:46
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#152
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Wilds Pathfinder
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
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Quote:
Originally Posted by Crom The Pale
I would also love to be able to shut off the PvP Zone effect in my guild hall so I could set up my skills for PvE there as well as view skills on the Priest of Balthazar as they would appear in PvE. A simple command at the Guild Lord would do this just nicely.
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This, and in before "GW is a PvP game".
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Jan 09, 2011, 09:34 PM // 21:34
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#153
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Lion's Arch Merchant
Join Date: Jun 2010
Location: Ice Tooth Cave
Guild: Zealots Of Shiverpeak
Profession: Mo/
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Remove shadow form, I'm out.
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Jan 09, 2011, 10:48 PM // 22:48
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#154
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Quote:
Originally Posted by Icecream
Remove shadow form, I'm out.
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^ ppl like this that make a single skill the whole reason for playing a game just fail.
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Jan 10, 2011, 01:26 AM // 01:26
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#155
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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Anet officially:
1. Pronouncing Guild Wars to be a dead game
2. Announcing the long-awaited release date of Guild Wars 2.
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Jan 10, 2011, 01:47 AM // 01:47
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#156
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Desert Nomad
Join Date: Mar 2006
Profession: A/
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All i want is an Everlasting Mysterious Tonic
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Jan 10, 2011, 07:13 AM // 07:13
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#157
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Lion's Arch Merchant
Join Date: Jul 2007
Guild: Interested in finding one.
Profession: Mo/
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1-Get rid of or change skills that provide immunity to spells.
2-Bring back TA.
3-Revamp FoW, ToPK, and SF by increasing their difficulty and, in the case of the latter two, creating worthwhile rewards.
OR
4-Rollback the game to what it was October 26, 2006.
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Jan 10, 2011, 08:34 AM // 08:34
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#158
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Lion's Arch Merchant
Join Date: Oct 2006
Location: United Kingdom Essex
Guild: Fight For The Win
Profession: Mo/
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Quote:
Originally Posted by Imaginos
I'd like to see....
- 7 heroes nao! and more heroes added.
- Inscribable items in all campaigns or Blacksmith being able to turn any item into an inscribable one (even if it lost all mods in the process).
- Traders for Tomes & Max +1 less inscriptions
- Runes & Inscriptions made stackable
- Costumes obtainable in game via quest/crafting
- Makeover token obtainable in game via quest (gives 3 tokens, non tradable, 1 time only quest).
- Up the stupidly low drop rate on minis and a few other things. Cut the stupidly low drop rate out of GW2
- Balance to Dervishes, Paragons, Elementalists & Rangers...and not the Jedi style balance either!
- More characters in the sad sad party/auction window for selling stuff. Like 5x as much.
- Necromancer Blood line. Make it viable and usable. Sad when a ranger can use it better then a necro can. Try reducing blood/siphon costs based on rank of soul reaping or something so it only affects necromancers.
EDIT: Oh yeah...FIX some of the damn armor art/glitches! Tops that don't go down past the belly (luxon monk top, etc...), tops that are broken (warrior female luxon top, check out the shadow your character casts for example), etc..
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I would love inscriptions/mods to be stackable, awesome idea. So much wasted space I have because they do not stack.
Also Would like...
1) The Hero limit maxed to town/city limit. i.e faction elite has 12 slots.
2) New city Ebonhawk with new armor (not costume), gold weapons and quests. Would love to see a cutscene of Ebonhawk being established.
3) Something different on next bday instead of more minipets.
4) Keep the new content like winds of change coming.
5) More art contest for high-end in-game rewards.
6) Bring back monks for gw2 ....... is a wishlist right :P
Last edited by Acehole2006; Jan 10, 2011 at 07:17 PM // 19:17..
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Jan 10, 2011, 09:00 AM // 09:00
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#159
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Krytan Explorer
Join Date: Oct 2007
Location: Tualatin OR
Guild: N/A
Profession: A/W
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Just a question... is it confirmed that 7 heros will be released? As in we can have 7 heros with us instead of just 3?
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Jan 10, 2011, 10:43 AM // 10:43
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#160
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Furnace Stoker
Join Date: Dec 2006
Guild: [Bone]
Profession: Mo/
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Quote:
Originally Posted by DokkyDok
4-Rollback the game to what it was October 26, 2006.
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This. And if not, it would make one hell of a weekend event ^^
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